


Once you click the start button, that would take you to a new Scene (maybe Level 1 for example). The start button would be an actor (something that does something, or causes an action to occur).

For example, you might have a title screen, which asks your users to click a start button. In short though, for those wondering how GameSalad actually works: Scenes represent the different pages or screens or levels of the game. I would recommend following that up with the Scenes video and the Actors video. The team is also finalizing their alignment with the K-12 CS Framework as well. Specifically, GameSalad's curriculum aligns with the new ISTE standards, various state CS standards, including the TEKS in Texas. They also include template files, graphics, audio, tutorial videos, assessments, planning calendars, and anything else you’ll need to work through the various projects. That being said, we will still spend a little time exploring the basics of how GameSalad works.Īs mentioned in the video, K-12 teachers who purchase an education version of GameSalad will also be provided with a detailed curriculum to help support and scaffold the implementation of GameSalad in the classroom.Įach of the lessons centers around a driving question or problem, and offers a variety of standard/objective-aligned activities to help students move through game design. That was about 4 years ago though, and it’s wonderful to see the curricular connections and educational support the team has added since then.ĭuring this review, I won’t get into the nuts and bolts of GameSalad as much as I usually do, because there’s so many different ways to use the app, and there is a ton of support already out there for working with the software. When I used to teach 5th - 12th grade computer science and applications, GameSalad was a big hit with my students.
